However, the developer clearly wants you to experience them at certain times of the year – so it’s your choice whether you want to play them early or not.īasically, if you set up a bridge and run the simulation, you may have the whole structure collapsing mid-way, making your poor passengers plummet to their death. If you’re curious about what the levels look like, you can technically change the date of your Nintendo Switch to fall within one of the above dates and the levels will open. If you’re not playing within any of those date ranges, you can see the option to play them but you can’t access them. There’s Winter World (December and January), Easter Island (March 15th until May 15th), and Spooky Islands (October 15th to November 15th). On top of these two official expansions, there are three unusual additions, timed events which only unlock at certain times of the year. So, a bridge which worked previously may no longer take the weight of these big boys. Trains is, if you hadn’t guessed yet, all about trains – ClockStone seem to know how to appropriately name their games and expansions! This is technically the same as the base game only instead of sending cars and trucks over the final structure, you’re sending heavy passenger and freight locomotives, vehicles which stress out your bridge much faster.Slopemania is, as you’d expect, all about creating roads which slope up or down in order to get from A to B, making you forget about standard bridge building and focus on how to make a non-level surface as strong as possible.These offer two new campaigns which revolve around new solutions and vehicles whilst utilising the same core gameplay mechanics and materials. Other than the standard base game, you also get access to the Slopemania and Trains expansion packs. With a subtitle of “Ultimate Edition”, you’d expect there to be more than just the base game, a presumption which is correct. Also, if you decide to play the game in portable mode, as I did, you can either use the Joycons or simply touch the screen in order to place, edit, remove, and operate the various functions – something quite a few games aren’t taking advantage of anymore. In terms of building, you do it all in a 2.5D world upon a grid, making symmetrical and pin-point accuracy fairly easy as you plan out your best ideas. So, you need to be mindful of how expensive the more structurally-sound materials are and make use of the cheaper, but weaker, wooden alternatives where possible. This wouldn’t be that difficult if you had an unlimited budget, but you don’t. By using four different materials (wood, stone, iron and cables), you need to join point A to point B then send over a convoy of vehicles and pray that they make it across in one piece, otherwise, it’s back to the drawing board. However, forget your standard triangle-based structures (after the first few levels) as you need to think outside of the box and get much more creative than that if you wish to succeed. Bridge Constructor is one of those games where you instantly know what you’re getting by simply reading the title, you construct bridges.
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